So....I decided to take a closer look at some game series' I enjoy. I won't post videos for all of these, that took a lot of time, and you can look it up yourself, but I decided to do an experiment. Open up two games from the same series in split screen and figure out what I think looks better. I decided to focus onfour series that had had recent game releases, and have older games with similar looking content. With that said, let's begin.
Battlefield
First, I took the video of Battlefield 1 (2016) and compared it to Battlefield 6 (2025) from yesterday's article. Looking at them side by side, BF6 does look better. Environments are more detailed, there was more destruction. The lighting looked gorgeous in BF6. Now...was this worth say, a decade worth of improvements? Eh...in a linear fashion? No. I then went back and looked at BF2142 (2006) and it looks like...hot garbage compared to BF1. With THAT, that was a solid 10 years of improvement. But BF1 vs BF6 was more gradual.
I also looked at BF5 (2018) vs BF6 (2026) since BF5 was always my benchmark for "best looking game". First I ended up looking at a totally different map and I was like, ya know what, BF5 has a different art style with this more rural map. Let's compare city maps.
So I went with Amiens from BF1 vs BF6, and it panned out. yeah, BF6 does look significantly better. I also compared Rotterdam from BF5 to BF6 and while the difference was closer, BF6 still had better lighting, more detail, and better destruction.
Still, to think it took 7 years to fully and unequivocally beat BF5 is just wow. I didnt even bother with 2042 as I know that one looked like crap in practice. It always looked and felt janky, and its art style was part of the problem too. It kinda felt like a BF4 style regression coming off of BF3. Still, even then BF4 did have more detail, it looked worse in practice though due to the art style though.
But yeah. So...are graphics getting better? Yes. They are. But the differences are a lot more subtle and I literally need to look side by side to notice the difference.
Call of Duty (Black Ops)
So...I focused exclusively on black ops here as these are the newest, and because COD has much differing art styles. More specifically, I focused on futuristic games given BO7 is a futuristic game.
BO3 (2015) vs BO7 (2025)- Oh my god there's a world of difference. To be fair, COD was never a "looker" of a franchise for most of its existence, and the graphics are typically unremarkable and mid for the time, but yeah, BO7 looked quite sharp, with detailed environments, and decent lighting. I guess it just looks mid to me because I hate upscaling and because BF6 looks so much better. But that's a problem COD always had vs battlefield. DICE makes gorgeous games. The COD devs make mediocre looking ones. But yeah, BO3 looks quite dated these days. Even on a similar map.
For BO4 (2018) vs BO7 (2025), the difference was a bit closer in practice. Here, BO7 DID look better, but BO4 didn't look bad. It looked significantly better than BO3 in just a few years time. Of course, after BF1 kicked IW's butt so bad it spawned this hilarious song, Activision and Treyarch actually had to TRY to make something that didnt suck. And BO4 was the beginning of the modernization of the series. So it was one of the first CODs in years that didn't outright suck. It was quickly surpassed by MW19, but yeah I feel like that 3 year jump between BO3 and BO4 was as significant as the jump between BO4 and BO7.
So again, games ARE getting better, but the differences are, generally speaking, more subtle and gradual in the 2020s than they were in the 2000s or 2010s.
Actually...just a thought experiment. I was gonna do BO4 vs BO cold war, but just came across the same map from BO1 vs BO4, so let's compare that too.
BO1 (2010) vs BO4 (2018)- While BO4 is better looking, BO1 holds up well. heck, BO1 holds up so well it looks better than BO3 to me. So BO3 was just trash. Janky mid 2010s CODs. No wonder they never held up. But yeah, I'd say that BO1 vs BO4 is about as big of a jump as BO4 vs BO7. Dont get me wrong, the newer ones are better, but again, it seems like if you actually had decent art direction, even 2010 era games can still look decent today. We'll actually see this trend in the other 2 series I mention.
Doom
Doom 2016 vs Doom the Dark Ages (2025)- Doom the dark ages does look a bit better, a bit more detailed, but DANG doom 2016 holds up. It's not a huge difference at all. Now, if you put these side by side and said this was almost a decade of difference, I'd be really? like, that's what I'd expect from eternal. Speaking of eternal.
Doom eternal (2020) vs 2016 vs dark ages (2025)- Here, the whole art direction rears its ugly head. Something about eternal just looks off. I kinda always felt this way, but I never really articulated it until putting them side by side. Eternal feels more cartoony. The environments are bright and vibrant which doesnt fit the doom aesthetic at all, and comparing 2016's kadingir sanctum to super gore nest, yeah, 2016 had a MUCH MUCH MUCH better are direction. 2020 was more detailed in some ways but it kinda had that "black ops 3" vibe if you know what I mean, to compare it to the BO series above. The lighting was flat, the art style was just bad. Sometimes art style trumps graphics. This is true here and this is true in COD.
Would I say that dark ages brings a decade of improvements over 2016? Not really. And if you go back the other way, overshooting the decade by a bit and comparing to Doom 3 (2004), yeah 2016 is much better. Doom 3 does hold up, but comparing that to a more modern game? Yeah I've played enough doom 3 to know its differences are more glaring in person. And of course, Doom 3 (2004) is better than Doom and Doom 2 (1993/1994) by a nearly infinite amount in terms of raw graphics. Like even if Doom and Doom 2 aged reasonably well all things considered given the art style is somewhat timeless, you can't compare a 90s game with an, at the time, ultra realistic looking 2000s game.
All in all, comparing 2016 to dark ages (9 years) vs 2016 to doom 3 (12 years), honestly, the difference is MUCH greater between 2016 and Doom 3. Like, it's not even close. ANd that isnt due to the extra 3 years of time and graphical advancements either. Once again, we're kinda just scraping the bottom of the barrel here in improving things. 2016 already looked so good it was hard to improve on that and 9 years of changes are relatively subtle and marginal.
The Outer Worlds
So...this one actually REALLY surprised me. But...I'm gonna say it, comparing the two green starting planets, TOW1 (2018) looks WAY better than TOW2 (2025). it looks more detailed, it looks sharper. TOW2 looks super muddy. it often lacks detail. It feels like it was just thrown together. I mean, neither TOW game is a masterpiece all things considered. Think of them like really really mid space fallout games with a decent story. But idk, I feel like, they tried more with TOW1. TOW2 feels rather lazy in comparison. Like, a lot of detail is super muddy. It doesnt look sharp at all. And this has been my experience with TOW2 too. It just looks...kinda mid. I mean, it's okay, but seeing TOW1 in motion again along side it, it's like, my god what were these devs doing? Like, to be fair, I didnt particularly like TOW2 in general. I did go back recently and finished up my run and did side quests and stuff, and the game just felt so fricking empty. Like I literally had trouble getting invested in it. Mid AF RPG.
I guess TOW2 is the epitome of what I consider to be "modern gaming." Like, it actually IS worse than previous games from years ago. Like, it's the epitome of slop. I won't say dont buy it, but dont pay the $50 i did. It's not worth it. Maybe $20-35.
Conclusion
So what can we conclude?
Well, I can definitely say this. If you made a beautiful game from the mid 2000s onward with good art direction, it still holds up today. Sure, it's been surpassed, BO1 and Doom 3 look kinda mid compared to newer games from the same series, but they don't look BAD. At the same time, bad art direction can make games look WORSE than previous ones. See Black Ops 3, Doom Eternal, Battlefield 2042, and the Outer Worlds 2. A well crafted game will still hold up 15-20 years later graphically. A poorly designed one thrown together will look bad forever. It'll look dated at launch with people wondering, wtf is wrong with this? Literally looks worse than the last one.
Even then, with eternal at least, it didn't look bad in practice, I played through it, several times. It does look worse than 2016 but it looks pretty good. I'll maintain my stance on the others though.
Finally, do games look better than they did 10 years ago? Yes...but the differences are relatively subtle, and I would literally need to compare them side by side to notice. And even more so, there is some level of difference in practice. I just watched games on YT videos just now. I can tell you, playing them on your own computer, your mileage my vary. A game that looks better than the previous one in marginal subtle ways may look absolutely terrible on low graphics settings with upscalers on. I know BF4 looked significantly worse than BF3 at the time because of that. It might be part of my problem with 2042 although I'll maintain even after upgrading my system that game looks mid, part of it is just art style and general direction. And eternal, yeah, running on low...with upscaling on....yeah...no. I hate that. Same with BO7. Like, that's a "modern gaming" thing. If you buy a $250 GPU today, you're gonna get like low-medium settings with upscaling on half the time. And it just looks atrocious given those subtlely worse 10 year old titles can run on the same rig at max and look beautiful.
And you gotta keep that in consideration too. Sometimes the cost of progress isn't worth it. Like, Doom the Dark Ages is NOT worth a decade worth of graphical advancements for me. Even at its best, looking at both games on max graphics side by side, the differences between 2016 and dark ages are relatively subtle these days. And I can tell you, when BO7 was trying to make me run it with upscaling on, i was watching the act man play COD4 from 2007 in the other window and i honestly thought THAT looked better despite the obvious lack of detail. Seriously, I like sharp, detailed games. I HATE upscaling with a passion. If I gotta upscale the game, it's like taking my glasses off. It doesn't matter if everything is blurry. That's a problem I actually have in BF6 too sometimes. Like as good as that looks in motion, I can tell you, when you ZOOM IN and youre trying to pick off an enemy with a 4x scope, the models that game shows look blurry AF and it can be hard to see what youre shooting at. I feel like a lot of older shooters never had that problem. You just had less detailed models, but the models looked SHARP for what they were.
Blur is never the solution guys, I'd literally rather have less detail than blur. And I guess that's one of the reasons I hate modern gaming as much as I do. Everything is upscaling, and unless I paid a full $100 more for my GPU for super special DLSS upscaling, the solutions available to me look like garbage. And no, I shouldnt have to rely on upscaling in the first place. And i really dont know how good DLSS is. I mean, I've watched comparison videos on that, and generally prefer native. Unless its TAA, which is atrocious, at which point there isnt a good solution unless fidelityFX CAS is available.
Which is ironically. I'd rather take AMD's ancient pre FSR solution to sharpening/upscaling over their newer stuff. But I stand by that.
With that said, yeah, graphics are better now, but the differences are far more subtle than they used to be, and honestly, in practice, blur ruins any positive improvements IMO. Seriously, if youre a developer relying on upscaling to make our stuff work, it's 1 step forward for 2 steps back, which is why im so mixed on graphics in the 2020s. It's like...yeah all of these subtle differences arent worth it if it looks blurry AF.
But I will admit, yes, there are SOME differences between mid/late 2010s games in most cases and mid 2020s games. Nothing like past decades, nothing is a world of difference, but there is a difference.