So....I had this thought experiment after having another discussion with someone else. I wanted to actually quantify (somewhat) the rate of advancement in gaming over the years. So, I'm gonna take the list from my previous article, go back, and attempt to quantify how much better games look on a scale of 0-10. 0 means the same/worse (necessary some years), 10 means a mindblowing difference. 5 means a relatively moderate but substantial difference. I'll give two ratings. One for the best games and the other for the industry as a whole, because there really was uneven growth there overall. With that said, let's begin.
1993
So 1992 is gonna serve as my baseline. 2D games are in fall swing, and wolfenstein is the best looking game of the year. 1993 gave us doom, which was a MASSIVE step up in retrospect. I won't say it's as massive as some jumps later on, but it was still substantial.
Still, most of the industry remained unchanged, most games were 2D, and consoles generally lacked the hardware to run stuff like wolfenstein and doom. They'd later try, but yeah, the ports were rather compromised to make work at all. Still, you had SOME advancement. I'd say star fox looked better than super mario kart. But all in all? 16 bit era was in full swing.
Best games: 8
Industry as a whole: 2
1994
1994 was a relatively unremarkable year. We got doom II, which graphically didnt look a ton better than doom 1. We did get the launch of the PS1 in Japan, which started bringing 3D games to home console, but we wouldnt officially get into gen 5 until 1995 in the US. All in all, 16 bit was still the staple, and yeah. We had some advancements, but it would take a few years for the public as a whole to make the shift.
Best games: 1
Industry as a whole: 3
1995
1995 would bring us Hexen at the high end, which was a mild jump over Doom/Doom 2, but nothing too special. Still, we started having the proliferation of the first gen 5 consoles with the PA1 and saturn, as well as ports of stuff like Doom on older consoles. So we started making the transition to 3D. 2D would still be dominant I think, but the tides were turning.
Best games: 3
Industry as a whole: 5
1996
1996 brought us quake, another pretty strong title that had a decent uplift in graphics over what existed previously. I'd be inclined to say it was a decent jump, but given hexen bridging the gap, not a huge one. Still, we continued the transition to gen 5 with the N64. Super Mario 64 was pretty mindblowing at the time and it did look better than saturn/playstation games, even at 240p/20-30 FPS.
Best games: 5
Industry as a whole: 6
1997
1997 brought quake at the high end. It wasnt a huge jump over quake 1, but still worth noting. The industry as a whole was really spitting out 3D games. This was the year I'd say 3D became truly normalized, with the industry being fully centered around putting out graphically impressive titles that seemed impossible just a few years ago.
Best games: 3
Industry as a whole: 8
Heck, let's start doing 5 year shifts too here so we can really see how much improvement we had over 5 years, because it seems like we lose sight of the big picture here due to how many incremental changes happen.
1992-1997 best games: 10
1992-1997 industry as a whole: 8
1998
1998 is actually the start of Gen 6. You get half life on PC, which was mind blowing. You get the sega dreamcast in Japan, with sonic adventure, also mindblowing. Perhaps one of the most substantial improvements ever, although it would take a few years for these graphics to become proliferated throughout the industry. For the most part we just enjoyed our PS1s and N64s.
Best games: 10
Industry as a whole: 2
1999
Sega dreamcast released in North America. So those fancy gen 6 graphics started becoming proliferated. We also got quake 3 and Unreal Tournament on PC, which kinda had that dreamcast aesthetic, so not mindblowing over say, half life. But yeah. More proliferation in the industry as a whole.
Best games: 1
Industry as a whole: 5
2000
We got Deus Ex at the high end, which is still very...earlyish gen 6. It featured expansive levels and cityscapes so it deserves points for scale, but still. Not a HUGE jump. Still, this is where the PS2 was released and given that was THE console everyone flocked to in overwhelming numbers (dwarfing the dreamcast, gamecube, and xbox), yeah. This was the year those half life grapgics became normalized.
Best games: 3
Industry as a whole: 5
2001
2001
We got gamecube and Xbox which made the transition to gen 6 complete. Halo CE was crazy impressive, but given what existed between 1998 and 2000, still not a huge jump. Substantial though. Still, this is where the industry transitioned to gen 6.
At the high end, wolfenstein kinda looked a bit more like quake 3 in practice, but with rather crazy lighting. It was a decent jump.
Best games: 6
Industry as a whole: 5
2002
At the high end, battlefield 1942 came out. Graphically it looked worse than return to castle wolfenstein, BUT, it deserves points for scale. And that's a tradeoff games often had to made in the 2000s and even 2010s. Do we go with a really insane looking corridor shooter, or a large scale open environment with more mediocre graphics? You could go either way, and I'll recognize progress either way.
And by this point, yeah, everyone and their mother had gen 6 consoles, game developers were targetting them nearly exclusively, and if you didnt get one by this point, you were being left behind. The games didnt look any better on the consoles, but the fact that more and more titles were released was big. This was like the "1997" type year for gen 6.
Best games: 3
Industry as a whole: 4
And now we do another 5 year average. Here, we can compare 1997 to 2002. And the difference is pretty substantial. I don't think it's AS massive as 1992-1997, almost nothing matches that, but yeah, going from 240p to 480p and up from 32/64 bit games to 128 bit ones did grand us a rather massive jump. Basically those 1998 half life graphics were EVERYWHERE by this point. And some titles were even looking a little dated. Given Quake 2 was 1997's best...yeah. Pretty massive jump.
1997-2002 best games: 9
1997-2002 industry as a whole: 7
2003
At the high end, we got UT2003, which was somewhat of a jump from say the 1999 one, but it's really just going from like dreamcast style graphics up to something thats a looks like a good gen 6 game. Not an insanely huge jump from RTCW or Battlefield 1942, but still deserves some credit.
For the industry as a whole, we're in the middle of gen 6. Not a ton of improvements, although they did have some graphically decent games here and there.
Best games: 4
Industry as a whole: 2
2004
2004 was the informal start of gen 7 IMO on PC. We had so many bangers with crazy graphics. Half Life 2, Doom 3 topped them showing that you can have scale and impressively modern graphics, and doom 3 was more corridor-y with insane graphics. Of course, this would take a whole to proliferate to the rest of the industry. We had stuff like Halo 2 which looked impressive on console, but really it still paled in comparison to say, UT2003. Looked better than CE though.
Best games: 8
Industry as a whole: 2
2005
Xbox 360 launched in 2005, but I dont think it really took off until 2006-2007. Still, it was there for early adopters. We had games like COD2 and Quake 4 on it which looked amazing. PC had FEAR, which would be ported to PS3 and 360 in a year. Still, at the top end, 2004 really stole it. Most 2005 titles just looked like 2004 ones but a bit better. FEAR showed a decent amount of improvement, but yeah. Things were moving, but like all these generational shifts, it actually happened over a period of a few years, not an all at once thing. Most gamers were too busy enjoying last gen titles like resident evil 4 and god of war on their PS2s.
Best games: 5
Industry as a whole: 5
2006
Gen 7 continued to trickle in. PS3 launched. Wii launched. Of course, both had missteps, PS3 was expensive and was a year behind Xbox. Wii had gamecube+ graphics, more akin to say, UT2003. At the top end, Gears looked amazing but nothing substantially better than 2004-2005. Still, we had more proliferation of good looking games in this time frame, so it deserves some industry points.
Best games: 2
Industry as a whole: 5
2007
2007 is widely considered one of the best years for gaming. It was the year it really felt like gen 7 was in full swing, similar to 2002 for the gen 6 era, and 1997 for gen 5. We had SO MANY good games release in 2007, and yeah, this was peak gen 7. At the top end, we had Crysis, a game so advanced that as we'll see, it still kept pace with games 4-5 years later. If anything, this is the inflection point of where these massive increases kinda came to an end, and things became more incremental. Things stagnated in gen 7 for a while after this, and it would take a good 5 years for the industry to really move forward.
Best games: 10
Industry as a whole: 6
2002-2007 best games: 10
2002-2007 industry as a whole: 8
2008
2007 was so good 2008 felt kinda mid. I guess fallout 3 deserves scale points, and it did feel like a big improvement over say, oblivion just 2 years before, but still, looked pretty average for the time. Far Cry 2 and Haze looked good, but nothing touched Crysis. Really, this is where graphics started stagnating. Things were SO GOOD in 2007 that it would take a few years to top them.
Best games: 0
Industry as a whole: 1
2009
More of the same. Btw, I never liked how fear 2 looked. yeah it had more detail but it just looked worse. Kinda like how modern games often look worse than previous counterparts. Killzone was somewhat impressive, but still, it was a console game. Nothing we hadnt seen before by this point. I think by this point, we can just celebrate reaching such a high standard of gaming and just ride the wave for a few years.
Best games: 0
Industry as a whole: 0
2010
2010 really had some bangers on PC that kinda raised the bar, but nothing really exceeded Crysis. Yes, BF Bad Company 2 looked amazing, much better than 2/2142 but not crysis level. Metro 2033 was close to crysis level, but yeah, it didnt surpass it. A decent year for the industry, but Crysis remained the winner.
Best games: 0
Industry as a whole: 3
2011
2011 is where I feel like the world finally started catching up with Crysis. Crysis 2 arguably had similar levels of graphics as Crysis 1, leading some to say Crysis 2 kept the crown. Battlefield 3 was amazing...but again did it really beat Crysis? Im inclined to say no. But it's very close though. This was the year the world started catching up with Crysis.
Best games: 0
Industry as a whole: 4
2012
2012, if anything, felt like a bit of a downgrade. We had Far Cry 3, which showed that we had not in fact kept up with Crysis. Dont get me wrong, it looked great, but Crysis...man. What a game. I mean, FC3 was more fun, Crysis was boring AF but it LOOKED good. Still between 2011 and 2012 we started seeing what Gen 8 would normalize.
Oh, and planetside 2, mediocre game graphically, but OMFG THAT SCALE. It mightve been unoptimized and crushed CPUs, but yeah, you try sticking 2000 people on a single map and having them fight it out. So that deserves points for scale.
Best games: 0
Industry as a whole: 2
So...where do we stand?
Well...Crysis still remains top dog by this point. The industry stagnated...BUT....we did see a proliferation of games that provided an outline of what gen 8 would become in the 2010-2012 era. Console gamers didnt see it because they had scaled down versions, but on PC...yeah, a lot of those titles were looking amazing toward the end, and 2007 standards were becoming dated.
2007-2012 best games: 0
2007-2012 industry as a whole: 3
2013
Like with every generation, we start creeping up to it with a few years of late last gen bangers. PC really got to enjoy the good version of the above games. The consoles had their versions, but they were getting sub-low graphics at 30 FPS. But here, we had the PS4 and the Xbox One really take the level of graphics we started seeing on PC and normalized it. By this point, every game looked like Crysis 1. Every game ran at 720P+ and up 30-60 FPS. However, unlike with previous gens, we had a "cross gen" period where a lot of games came to both the 360/PS3 and also the XB1/PS4. So you'd still get scaled down ports followed by the good versions for next gen. Rather than just drop the last gen and expect an upgrade, it became a phase in period.
Still, we had substantial movement.
And here, we finally say Crysis dethroned with...Crysis 3. While I dont think Crysis 3 had the same staying power as crysis 1, it still represented the year where without a doubt, Crysis was finally dethroned.
Best games: 5
Industry as a whole: 4
2014
Actually I take it back, 2014 did have a lot of next gen exclusives. Metro last night, wolfenstein the new order, far cry 4, titanfall. I'd argue metro looked better than crysis 3, but in the way doom 3 looked better than half life 2 the decade before. Corridor shooter vs open world. Still, we did have beautiful game play from far cry 4. Wolfenstein looked solid, titanfall too. Really, this yeah really set the bar for Gen 8. Kind of the "1997/2002/2007 moment" looking back at it.
Best games: 2
Industry as a whole: 5
2015
Star Wars Battlefront mightve been a mid game but looked amazing. Witcher 3 looked beautiful, and Fallout 4 really was a step up from Fallout 3/New Vegas. Better than Crysis 3 though? Eh...yes and no. Crysis 3 had a lot more going on with it I think, although battlefront was a bit more cinematic. Like, it's looking a little better, but it's also a lot more "dead" if that makes sense. I mean, the 2015 games might look a little better, but it's not a clear win. Still, once again, decent movement within the industry.
Best games: 2
Industry as a whole: 2
2016
So this is the year the cross gen period ended and we got the PS4 pro and Xbox One X. These improved graphics even more, while staying compatible with the base consoles. Considering the transition period from gen 7 to gen 8, I feel like early adopters kinda got burned as the pro versions were a lot faster, equivalent to modern gaming PCs at the time, packing GTX 1060 level graphics.
We got Doom 2016, which looked amazing for its time. Obviously best on PC and those new console refreshes. Battlefield 1 improved on battlefront's graphics and looked super gritty and detailed. And yeah, this is one of the last years I was TRULY impressed by graphical improvements.
Best games: 5
Industry as a whole: 2
2017
Battlefront II brought BF1 level graphics to battlefront. Wolfenstein 2 brought doom 2016 level visuals to wolfenstein. It was somewhat of an improvement, but by this point we're clearly seeing diminishing returns. Like, the early gen period and then 2016 set the bar so much that once again it felt like the industry was stagnating again.
Best games: 2
Industry as a whole: 3
Looking at the 5 year, I think we really saw some decent advances as gen 8 showed how good games can really look. While the effects happen at the high end somewhat (where Crysis still arguably held the throne in 2012), the real gains were in the industry as a whole, where we fully transitioned to gen 8, and got to what we can consider "modern gaming" IMO (in a good way).
Your typical 2017 game blew Crysis out of the water, and yeah, gen 8 really did wonders for the industry. At the high end, games began looking like fricking movies to me. It was crazy the level of detail they had by this point.
2012-2017 best games: 7
2012-2017 industry as a whole: 8
2018
2018 brought RTX to the world...which did F all for gaming for the most part early on. Represented the end of affordable GPUs, but yeah.
Games like BF5 looked amazing, RTX or not, although we're clearly getting to a point of diminishing returns. Other games looked decent too, but again, diminishing returns.
Best games: 3
Industry as a whole: 2
2019
Metro exodus looked great, but once again, otherwise diminishing returns.
Best games: 2
Industry as a whole: 0
2020
2020 was the start of gen 9 and with it we got cyberpunk. The game looked amazing and is the one case of ray tracing actually shown to be worth it, but it still looked next gen even without it. Still..it didnt look AMAZING AMAZING. Like, again, diminishing returns. I had become accustomed to fancy next gen graphics where these just became....more of the same. And honestly, it was COVID, no one could afford a next gen system despite series X and PS6 coming out, and early gen seemed to mostly be remasters of previous gen games to bring them up to the level PC gamers had been playing them for years.
Best games: 4
Industry as a whole: 1
2021
2021 seemed like a rather mid year. It had some decent titles, but let's face it, stuff like BF2042 arguably looked WORSE than BF5 and even BF1. Halo infinite looked decent but not cyberpunk level. Far Cry 6 looked decent but not worlds better than 5. Again, gen 9 seemed to mostly be like, late gen 8 but upscaled and with better lighting. Nothing in the industry was particularly amazing.
Best games: 0
Industry as a whole: 1
2022
2022 did have some decent releases like callisto protocol but all in all I also found this year to be kind of mid graphically. Callisto protocol looked great but it never really blew cyberpunk out of the water. And the industry as a whole...again, it just felt like gen 8+.
Best games: 0
Industry as a whole: 1
2017-2022 best games: 3
2017-2022 industry as a whole: 1
Yeah this is where we start seeing a problem of diminishing returns. Games DO look better, but outside of a handful like cyberpunk RDR2 and BF5, they dont look amazing. And honestly, it just feels like a continuation of that late gen 8 vibe. To be fair, we were still in the cross gen era, but yeah. It kind of reminds me of that 2007-2012 era where we reached a level of graphics it would take years to surpass. And by this point, these graphics are so proliferated through the industry that I can no longer say we really got the massive gains we did in previous eras. I mean, this has been a bit of a struggle for a while by this point. We would hit a plateau, stick there for a while, and then get another jump, followed by a plateau. Some of it is caused by console generations and the loss of the true "crysis" style game, but even then, the shift from late gen 8 to gen 9 just wasn't that significant. Like, it was very gradual and not super noticeable.
2023
So this is where gen 9 REALLY kicked off. I mean, we were finally in the post COVID era, the cross gen era was functionally ending. And gen 9 is officially in full swing by this point. And we did get some pretty titles this year. Avatar frontiers of pandora, alan wake 2, but did it really beat cyberpunk? I mean cyberpunk is the new "crysis." I guess alan wake 2 looks cinematically better, but cyberpunk still has the scale. I'll give it to alan wake 2, but still. I think 2023 is better known for the proliferation of gen 9 graphics in the game industry, rather than it being a truly breakthrough moment. Definitely better than 2022 graphically. Again, crossgen is officially over by this point, you need the fancy new hardware, you need the new console. Your 1060 or PS4 pro aint doing it any more. But still. I dont think it really hits as hard as previous gens did. Impressive year, but not amazingly impressive, especially at the top end.
Best games: 3
Industry as a whole: 3
2024
Another "full swing" year, with some graphically impressive titles, but nothing that really broke barriers on an insane amount. We get ray tracing mandatory titles for the first time (indiana jones and the great circle) but not gonna lie, is this a huge improvement over say, BF1/BF5/metro exodus? Eh, I'm inclined to disagree. Again, for all the hype ray tracing gets, I feel like outside of cyberpunk it's not really helping gaming all too much. I mean, that's the reality of it. Ray tracing is hyped as the new big thing, but it's not massively improving visuals of games. It's more making things easier for devs...who then dont optimize and expect people to just power through poorly optimized games.
I think the big problem is when games already look like movies, and we've had movie level graphics since around 2016-2019 or so, being like "yeah but let's do that BETTER" tends to just lead to diminishing returns. Dont get me wrong, we're still getting progress, but it doesn't feel anywhere near as substantial as before.
Best games: 0
Industry as a whole: 2
2025
Doom the dark ages and BF6 are the current new graphically insane titles in my book. BF6 finally looks better than BF5, but it does have some unwanted compromises like blur when you zoom in. Doom the dark ages looks marginally better than 2016 as previously discussed, but let's be honest, the 5 year averages aren't amazing at this point, and the 10 year ones aren't much better honestly. Again, 2016 is the tipping point where the best hit that "good enough" level and now everything looks that good or a bit better. If anything, I hate how poorly optimized games are, how ray tracing is forced while it doesnt seem to add much, and how now to compensate we need to upscale leading to blurry experiences. When accounting for price, it just feels like gaming is one step forward, 2 steps back. And now we're talking a new console is 2027-2028? Are you kidding me? Just...no....
Best games: 0
Industry as a whole: 2
With that said, let's do a 2 year average from 2022-2025.
2022-2025 best games: 3
2022-2025 industry as a whole: 3
This era gets saved somewhat from the ending of the cross gen era, but still, gains over time are becoming marginal. I mean, you could go back to any year back in the 1990s, and outside of the most mediocre ones (like 1994-1995), you would probably get more progress than in any 5 year period from around 2016-2017 onward.
Seriously, if I went back to 2017 and compared to 2025, we're talking like....
Best games: 5
Industry as a whole: 5
I mean, there is a difference, but that used to be like a very good single year back in the day like 2004 or 2014. not even like 1997, I mean, the shift to 3D was just an insane level of progress you cant possibly replicate. But yeah. From 2016-2017 onward, it's all been incremental, and it feels like that awkward 2007 -2013 era where everything felt mostly samey. heck, at least on PC we saw significant improvements year on year for much of that, even if crysis wasnt dethroned. It's like 2007-2013...as a console user. Yeah...
Again, this is why I feel jaded about the future of gaming. We're reaching a point where graphics are a matter of diminishing returns, most gains come from technologies that are one step forward and two steps back, and we're facing a very obvious affordability crisis as inflationary pressures are driving up the cost of new hardware while games only look maybe moderately better than they did 7-10 years ago. It feels like we're reaching "peak gaming", the end of history, where we have better tech than ever, but because the industry is so driven by creating new wants and needs for no reason it feels like we're being coerced into super expensive upgrades that barely offer anything to the average gamer. Rather than consumer electronics being reasonably affordable, the cost is going up, while we're not seeing clear gains, and the upgrade cycle feels driven more by planned/forced obsolescence through imposed software limitations than by an actual need for more raw power.
THe last thing we need are fancier consoles with prettier graphics. This is just rampant consumerism driven by the wealthy and their insatiable profit drive than by an actual need for consumers. Meanwhile gaming suffers from these late stage capitalist impulses. Again, capitalism just gets to a point eventually where it's just creating artificial needs to keep the money flowing, than actually providing value to consumers. The system can't accept a world where consumers are happy with what they have because then they wont spend as much, so again, just gonna keep an artificial cycle of consumption going forever even though it clearly doesnt make sense.
This is why gaming sucks in the 2020s. Everything is monetized, everything is expensive, and the end user experience is no longer improving a lot. Back in the day, the rapid upgrade cycles were needed because graphics really would advance at a pace where every 5 years, the landscape would be unrecognizeable compared to the previous 5. This continued until around 2007. Then we started hitting stagnation, we saw the expansion of the console life cycle and a levelling of system requirements, but eventually we did move on again, we got some periods of rapid improvement in the mid 2010s as we finally got over the crysis hump, but again, now we're on the cyberpunk hump and tech is once again, at a relative standstill. This doesnt mean games dont look beautiful. But that's the thing. They've looked beautiful since around 2016. Everything has been diminishing returns since then, especially once we got past cyberpunk, which is the new de facto crysis. I honestly think things will continue like this until 2030 and we wont see massive improvements until some time past that. Maybe gen 10 will bring a new proliferation of better graphics. I doubt it though. It looks like it's gonna be prohibitively expensive, we're gonna be weighed down by yet another cross generational period, and we wont see major gains from what we have until probably 2030-2031. And who knows what it will cost? And will it even look THAT good? Again, it all remains to be seen.
But yeah. If we visualize these improvements over time, we get this. I admit I adjusted a lot of the scores for the cumulative to hit 100 after the best games just hit 100 naturally, but it really does serve as a metric of relative improvement over time. If 100 is the standard for 2025, we saw pretty strong growth among the best until 2007, where things just stagnated for a while. We hit 72% of 2025 graphics levels then by this quantification. The industry is at 64%, but it matches 2007 levels by 2011 which checks out roughly. We see more growth through the 2010s, but by 2017-2018,we're hitting 90% of 2025 levels. Which is why things are diminishing returns since. Growth in graphics has been relatively subjective since, despite hardware and software requirements still going up. To be fair, those requirements dont go up as linearly as before either, but still.
But yeah the fact that by the mid 2000s we had games look arguably 60% as good as today is wild. We had as much progress in about 10-12 years as we did in the subsequent 20 or so.
I mean let's really think about this.
1992-1997: 20% best games gain, 24% cumulative gain
1997-2002: 23% best games gain, 20% cumulative gain
2002-2007: 30% best games gain, 20% cumulative gain
2007-2012: 0% best games gain, 10% cumulative gain
2012-2017: 16% best games gain, 16% cumulative gain
2017-2022: 9% best games gain, 5% cumulative gain
2022-present: 3% best games gain, 5% cumulative gain
Yeah, that puts it even more clearly than the chart does. We had pretty strong, linear gains until 2007ish....and then from there things drop off. We see a decent jump from 2012-2017 as we finally get over the crysis hump and into gen 8, but yeah. Once we hit that peak gen 8 graphics wise, things seem to drop off again.
Put another way:
25% mark: 1998 (6 years)
50% mark: 2004-2005 (6-7 years)
75% mark: 2013 (8-9 years)
100% mark: 2025 (12 years)
Again, we dont need better graphics, we need to make gaming cheaper, or at least keep it affordable. if that means stagnation, so be it, we're stagnating anyway. At this rate, for us to hit 125%, we'll need to probably go another 15 years or so until 2040. With us hitting 150% by around 2060ish. Yikes. And that would represent a general jump from Crysis 1 graphics level until NOW. It will take 35 years to do what we've done in 18 qualitatively if things continue slowing down like this. We dont need better graphics. We need more affordable hardware and games.
Put yet another way, let's look at console generations going by the peak years, given the breaks between them aren't common. By this, I mean we go by what I defined as the big defining years, which may be a couple years after they start. Basically by this point, the phase in period is mostly over and games are being designed primarily for those consoles.
Gen 4-5 (1992-1997): 24%
Gen 5-6 (1997-2002): 20%
Gen 6-7 (2002-2007): 20%
Gen 7-8 (2007-2014): 19%
Gen 8-9 (2014-2023): 14%
Remainder (2023-2025): 3%
Here things look a LITTLE more distributed over time, but keep in mind, gen 8 kinda had 2 waves of improvement. The early gen gains were substantial, yes, but the second half of the generation felt like a mini generation in itself.
If I went by 2016 instead of 2014:
Gen 7-8 (2007-2016): 23%
Gen 8-9 (2016-2023): 10%
But yeah, it varies either way. Yeah yeah, we get it, incremental gains since 2016, I made my point, yada yada. I just wanted to define it by console generation, to really explain the magnitude in difference between previous ones and the current one. Again, this can be hard to define since what defines the console generation? is it launch? but the launch year, not everyone goes out to buy them right away and there is typically a bit of a slow transition over time. The best games could be another metric, but honestly, that has its own issues. Because I'd consider Crysis a de facto gen 8 game, and half life a de facto gen 6. So yeah. I went by 1997 because gen 5 was in full swing by then, 2002, because same to gen 6, 2007 because same to gen 7, gen 8 could go by either 2014 or 2016, as I said, there seem to be two jumps there. Gen 9 didnt seem real until 2023 I'd say, given the generation's weak start and how early gen 9 and late gen 8 kinda blend together. Honestly, that whole 2016-2022 period feels like a distinct gen in itself honestly. But I digress. Rambling.






